Tuesday, October 14, 2014

Mecromage monthly updates.

A few months ago we started posting Mecromage developer diaries. The latest post details some main character work. Here it is!


  1. I'm really digging the way the game is looking. Good stuff!

  2. Cool! We want to combine hidef art with old-school charm. Our goal is to get the detail benefits of hidef without losing the lego-like "gamey" feel of late 80s early 90s games.

  3. After doing a mesmerizing job with Unchosen Paths, you are developing a old school like side scroller game with a kick ass soundtrack. I really looking forward this ^^ (oh and I like all the music covers and originals that you done so far. Thank you for sharing your passion with us.)