Tuesday, October 14, 2014

Mecromage monthly updates.

A few months ago we started posting Mecromage developer diaries. The latest post details some main character work. Here it is!

3 comments:

  1. I'm really digging the way the game is looking. Good stuff!

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  2. Cool! We want to combine hidef art with old-school charm. Our goal is to get the detail benefits of hidef without losing the lego-like "gamey" feel of late 80s early 90s games.

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  3. After doing a mesmerizing job with Unchosen Paths, you are developing a old school like side scroller game with a kick ass soundtrack. I really looking forward this ^^ (oh and I like all the music covers and originals that you done so far. Thank you for sharing your passion with us.)

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